

While not explicitly focusing on player strategies, some of Cooperative Performance Metrics (CPMs) presented suggest certain types of strategies that occur during cooperative play. present a method for evaluating cooperative game design. Adopting a different emphasis, El-Nasr et al. The previous studies mentioned have focused on single- player games.

541) they may have found the instructions boring and preferred to ignore them.

This suggests that players do not always pay attention to help provided by the game, though, given that the participants reported that they “prefer more complex action and strategy games” (p. No serious usability issues were uncovered though the authors note that while the game offers a hint function that provides explicit instructions to the player, these were never heeded by the participants. During the post-play interview, participants suggested the main strategies they use to learn games are “trial and error” and using “friends as sources of information”. Perhaps unsurprisingly, the results indicated fixation times were lowest in relation to the menu and highest in the area where participants had to focus on solving problems. In order to investigate the strategies novices adopt when playing a new game ( Return of the Incredible Machine: Contraptions ), Alkan & Cagiltay integrated eye- tracking equipment within a usability study. While their study indicates that expertise may lead to different kinds of problem solving, the strategies used by players were not classified during the analysis so it is unclear how they actually overcame impasses. They found that frequent game players generally made more references to insight and game strategies than infrequent players, though all players tended to comment on game progress and potential game strategies after reaching an impasse. The authors describe an impasse as “a catalyst for the acquisition of new knowledge and problem-solving strategies” while games are described as a venue for examining the specific problem solving strategies that facilitate ‘expert’ performance during game play” (p. conducted a think-aloud study that examined how frequent and infrequent players negotiated impasses within Sonic the Hedgehog 2. There has also been some interest in problem-solving in games and the strategies players adopt from a psychological perspective. the research reported by Iacovides and colleagues does not explicitly consider the different strategies players adopt in attempting to overcome breakdowns and achieve breakthroughs.
